package com.riekoff.particlecubeworld.editor;

import cc.creativecomputing.control.CCControl;

public class APatternBlender {
	@CCControl(name = "blend", min = 0, max = 1, external = true)
	public float _cBlend = 0f;
	
	@CCControl(name = "x offset", min = 0.0f, max = 1, external=true)
	public float _cXOffset = 0f;
	
	@CCControl(name = "y offset", min = 0.0f, max = 1, external=true)
	public float _cYOffset = 0f;
	
	@CCControl(name = "random offset", min = 0, max = 1, external=true)
	public float _cRandomOffset = 0f;
	
	@CCControl(name = "blend range", min = 0, max = 1, external = true)
	public float _cBlendRange = 0f;
	
	@CCControl(name = "reverse", external = true)
	public boolean _cReverse = true;
}
